AI Insights · Timothy · March 2022
Top 5 2D Realistic Games in Guatemala: Q1 2022 Performance
Discover the performance trends of the top 5 2D realistic games in Guatemala during the first quarter of 2022. Data insights provided by Sensor Tower.
In the first quarter of 2022, the performance of the top 5 2D realistic games in Guatemala showed varied trends in weekly downloads, revenue, and active users. Here's a closer look at how these games fared:
Evony from TOP GAMES INC. experienced fluctuating weekly revenue, peaking at approximately $1.6K in mid-January before decreasing to around $735 by the end of March. Weekly downloads saw a notable peak at 9.6K in late January and then gradually declined to about 5.5K by the end of the quarter. The game’s weekly active users started strong at 14.3K in late December, peaked at 24K by the end of January, and ended the quarter at around 18.5K.
Dream League Soccer 2024 by First Touch Games Ltd. showed steady revenue, with a slight peak of $1.4K in late January, maintaining around $1K-$1.3K for the rest of the quarter. Weekly downloads were consistent, ranging between 5.2K and 7K, with a peak of 6.9K at the end of March. The game maintained a robust weekly active user base, starting at 52.4K and peaking at 58K in late March.
Pooking - Billiards City by 孟磊 朱 saw a relatively stable trend in weekly downloads, starting at 3.6K and peaking at 5.4K by the end of January, before stabilizing around 4K by the end of March. The game's weekly active users showed a steady increase from 26K in late December to a peak of 32.6K in early February, eventually settling at around 30.2K by the end of the quarter.
8 Ball Pool™ by Miniclip.com experienced consistent weekly revenue, fluctuating between $496 and $980, with a peak revenue of $806 in mid-March. Weekly downloads started at 5K in late December, peaking at 6.3K in early January, and then gradually declined to around 3.4K by the end of March. The game maintained a strong weekly active user base, starting at 65.8K and peaking at 68.5K in early January, before settling at 59.3K by the end of the quarter.
Journeys: Romance Stories from Gameloft showed modest weekly revenue, peaking at $142 in late January. Weekly downloads saw a peak of 4.2K in late January but experienced a decline to 1.6K by the end of March. The game's weekly active users started at 7.4K in late December, peaking at 13.6K in late January, and then declined to approximately 7.8K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.